Ghorgon: Towering four-armed monstrosites that prowl the battlefield, Ghorgons come with around 10 thousand health, obscenely high weapon and armor piercing damage, 100 and over 400 respectively. Plus, just one of these beasts in a fight applies a 50% miscast debuff to enemy magic users, so dropping down two per fight essentially hard nerfs magic attacks against your army. They have over 100 damage and decent armor, but their combined Fear and Terror status makes units route around them incredibly fast. Their damage and firing speed is a little slow, but you can summon one for free with a Bray Shaman if you can’t afford their price, plus they’re brilliant in melee. These cyclopean behemoths used to have the longest range in the game, but even after a reduction they can still splat someone from half the map away with their big rocks. Cygores: They may seem like just the only artillery option for Beastmen, but Cygors are extremely useful.
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